How to play Perfect Match
A run of Perfect Match Game is 10 shapes against one 3-minute clock. Each shape starts somewhere on the board, the wrong size and the wrong way up. Drag, rotate and resize it until it sits on the dashed outline, then bank it for the points on the meter, or keep going for a perfect fit. When the tenth shape is banked or the clock runs out, you get a score out of 1000.
Controls
| Input | Desktop | Mobile |
|---|---|---|
| Move | Drag on the board, or the arrow keys | One-finger drag |
| Rotate | Drag the Rotate ruler, Shift + wheel, or Q / E | Rotate ruler, or a two-finger twist |
| Resize | Drag the Size ruler, the wheel, or + / − | Size ruler, or a two-finger spread |
| Nudge | Arrow keys | Tap the left or right edge of a ruler |
| Bank | The BANK button, Space or Enter | The BANK button |
Keys step by one pixel, half a degree or 0.3% of size. Hold Shift to make each step ten times bigger. The clock starts on your first touch, not when the page loads, and it pauses between shapes and while the tab is hidden.
The match number
The big number is how much of the shape overlaps its outline, as a percentage. It is exact, not a guess: the game computes the true intersection of the two polygons on every frame. The number floors instead of rounding, so it never shows 100.00 until you are really there. When you reach 100% the shape snaps onto the outline and banks itself.
The meter under the number is on a "nines" scale: 90, 99, 99.9 and 99.99. The last one percent of alignment covers most of the meter, which is where the game is decided.
Scoring
The BANK button always shows what banking right now is worth. If the clock runs out, the shape in your hands is banked as it stands and the shapes you never reached score nothing.
Pinching
A pinch does exactly one job. Twist your fingers and the shape rotates; spread or squeeze them and it resizes; slide both and it moves. Whichever you do first is what that pinch does until you lift a finger, so a twist never also shrinks the shape and a spread never drags it off course. The ruler for that job lights up while the pinch lasts. Pinch anywhere on the board, not only over the shape, so your fingers do not cover the outline.
Fine mode and the lens
Every control moves one to one with your finger until the match passes about 98%. From there it eases down to a quarter of the speed, and the rulers show a FINE tag. That is what makes sub-pixel alignment possible with a thumb. In fine mode the rulers zoom in to show single degrees and single percent, a pinch is slowed much further so a wobbling fingertip does not undo your work, and a round lens appears in a top corner of the board. The lens magnifies the corner of the shape that is farthest from its place, with the target in red dashes, so you can see exactly which way is left to go even while your fingers are on the glass.
Daily runs, challenges and streaks
The home page always plays today's daily run, which is the same ten shapes for everyone and changes at midnight UTC. Finish a daily run on consecutive days to build a streak. "New run" deals a fresh random run with its own link. Any run, daily or random, can be shared: the link opens the same shapes for your friend, with your score as the target to beat, and the game tracks who is ahead after each shape.
Read the strategy tips for when to bank and when to chase, the FAQ for the short answers, or see the leaderboard.